
WHO IS NONAMEPRODUCTIONS?

Dylan Morales
How's it going all you beautiful people!! I'm Dylan Morales and I am currently pursuing my BS in Game Design and Production with a concentration in Game Art. I am the Producer for our studio, and truly hope to bring out the best of our project. This also falls in line with any production I am a part of, as I desire to develop memorable experiences for all to enjoy for years to come. Outside of being an aspiring studio lead / producer, my passions lie in ideation and 3d prop art. With a strong work ethic and organizational mindset, I believe I bring a unique perspective on any experiences I may be involved in. I sincerely hope you enjoy our work, and I look forward to creating more adventures for you to dive into soon!
Vincent Arrouays
Vincent is a CG and 3D artist specializing in game art, animation, and VFX. As the Unreal and Technical Lead, as well as the Principal Environment Artist, he plays a key role in the team’s creative and technical direction. A skilled generalist, he brings expertise in optimizing and creating environments and assets for games. His work blends technical precision with artistic vision, ensuring high-quality, immersive experiences. Vincent’s passion for game development drives his commitment to pushing visual and technical boundaries.


Titi Ekunsanmi
Titi Ekunsanmi is a digital media and virtual production student at Drexel University, specializing in virtual reality and immersive media, with additional expertise in medical health and humanities. With a foundation in fine art painting and mixed media, Titi brings a rich artistic perspective to every project. As the lead scriptwriter and creative director of Impatient, an animated music video inspired by a track from the band Cheap 52, Titi blends their passion for the arts, music, and cinematography into a dynamic multimedia experience that showcases their creative vision and storytelling prowess.
Kevin Grant
Meet Kevin, our team’s latest acquisition, with experience in Illustrator, Maya, Blender, After Effects, Unity, and, of course, Unreal Engine. With a passion for VFX, 3D modeling, logo design, and animation, he plans on bringing in his creativity and energy to calm your impatience.


Simone Beamer
Meet Simone, our lead animator for Impatient! Born and raised in Philly, Simone brings a blend of creativity and technical skill to the project, working magic with Blender, Maya, Photoshop, Illustrator, and a ton of other software (seriously, we think they’ve got more tabs open than a coffee shop). With a passion for both preproduction and character animation, Simone makes sure every frame is filled with personality and flair!